# This is for the serialization of the vehicle. DO NOT TOUCH THIS!
className: me.legofreak107.vehiclesplus.vehicles.objects.BaseVehicle
# This is the name of the vehicle
# This is the type of the vehicle, you can change CarType to (BikeType, BoatType, PlaneType, HelicopterType, TankType, HovercraftType)
vehicleType: me.legofreak107.vehiclesplus.vehicles.objects.types.CarType
# This is a list of base colors the vehicle comes in, when a players buy vehicles they can click on one of those colors
# You can add as much colors as you want, just copy the items and paste them. Make sure to rename the list tags.
# This is a list of parts the vehicle has. This list contains (Seats, Skins, Wheels and all other visible addons)
# You can add as much addons as you want, just copy the items and paste them. Make sure to rename the list tags.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Skin
==: org.bukkit.inventory.ItemStack
UID: 3be4535f-3ba0-4071-bc05-18edba786411
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Seat
UID: cf704624-d5ad-40ef-974d-cf548237863c
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Seat
UID: 572961b2-a246-43e5-a65a-94d54951f8c6
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Seat
UID: 974768af-7149-497e-9f8a-586a1f337ebc
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Seat
UID: 769a72b0-435a-478d-a764-861e91ab84bb
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Wheel
==: org.bukkit.inventory.ItemStack
UID: fa239f95-9706-4c84-81dc-fad43aa038f3
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Wheel
==: org.bukkit.inventory.ItemStack
UID: 43e0af40-de3c-4ac8-a32f-23c4a35de501
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Wheel
==: org.bukkit.inventory.ItemStack
UID: 439a6c92-c4b2-4a7c-b43e-9b2d641821a1
className: me.legofreak107.vehiclesplus.vehicles.objects.base.Wheel
==: org.bukkit.inventory.ItemStack
UID: 685d05d7-9600-4760-b85a-33e0b59174ce
# This are the speed settings of the vehicle. The base is the base speed it has when it is new, each upgrade will add the step value to the base until it reaches the max.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageUpgradeable
# This are the fuel tank settings of the vehicle. The base is the base size it has when it is new, each upgrade will add the step value to the base until it reaches the max.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageUpgradeable
# This are the turning settings of the vehicle. The base is the base turning it has when it is new, each upgrade will add the step value to the base until it reaches the max.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageUpgradeable
# This are the acceleration settings of the vehicle. The base is the base acceleration it has when it is new, each upgrade will add the step value to the base until it reaches the max.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageUpgradeable
# This are the horn settings of the vehicle, here you can enable the horn and change the sound.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageHorn
# This is the drift option, if enabled. The vehicle can drift using space
# This are the exhaust settings of the vehicle. Here you can enable and disable the particles, as well as setting the offset and the particle type
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageSmoke
particleName: SMOKE_LARGE
# Can the player exit while the vehicle is moving
# The price of the vehicle when purchased in the shop. If 0 it is not displayed in the shop
# The fuel settings of the vehicle, here you can set the usage per 100KM on average speed and the type.
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageFuel
# The trunk size of a vehicle, this HAS to be a multiple of 9
# The hitbox settings of a vehicle
className: me.legofreak107.vehiclesplus.vehicles.objects.base.storage.StorageHitbox